Monday, 11 April 2016

Final Year Project - Eier

Note: Eier was created for the mobile - only Android.

Eier (pronounce as aye-yer) is my team's Final Year Project.
It is about Eier who enrols into Magic Academy - aspiring to be like his late parents. He befriends with another fellow student, Viktor. The two of them formed a strong bond even though Viktor was transferred to an Elite Class. The story follows Eier's discovery about the truth of the Elite Class when he notices Viktor was turning into someone he no longer knew.

Eier is created by Team Psycho Nyansters which consisted on 2 people (including myself). I handled the Design aspects of the game while my programmer, Leow Kean Tat, handled all the Programming aspects.

In case you're wondering what kind of Design aspect that I handled - here are my roles and responsibilities for this game project:-
1. Narrative & Scripts
2. Character and World Creation
3. Content Creation (Game Features)
4. Level Design
5. UI & UX Design
6. Creating Gameplay Mechanics
7. QA Testing
8. Game Balancing

☆.。.:*・°☆.。.:*・°☆.。.:*・°☆.。.:*・°☆

Eier is made for the mobile (Android). However, there are gameplay videos of Eier - it has been split into 3 parts based on the Stage. Do pause the video if you can't catch what was written on it. I didn't explore all of the possible routes in order to cut short the gameplay.

Please don't mind the bugs in the game - they are not game breaking. A little bit annoying and difficult to fix but still a playable game! There is no BGM in this gameplay video - only some SFX. :')



Most of the art assets were taken from online resources as we lack of time to do the art!

Monday, 1 February 2016

Global Game Jam 2016 - Miniature Shaving Havoc

A game made during Global Game Jam 2016 (January). My team consisted of 6 people - including myself.

It is a game about a man shaving his beard everyday as the beard progresses to grow wilder. The game has been uploaded onto the Global Gam Jam website (link).

My Roles and Responsibilities:-
1. Level Design (Shared Responsibility)
2. UI Design

☆.。.:*・°☆.。.:*・°☆.。.:*・°☆.。.:*・°☆

For the UI design, I worked with the team's artist to follow through what I had in mind. The following pictures would include a hand-sketched design and the final design that has been implemented into the game:-

Main Menu
Before (Hand-sketched)


After (Final Version)


In-Game Scene
Note: In the Before picture, it was a rough sketch of how the UI should look like in-game. The finalized version is following picture.
Before (Hand-sketched)


After (Final Version)



Sunday, 23 August 2015

Digital Drawing - 2D Modular Building (Part 2)

In Part 2, I will be showing the skeleton/outline of my modular buildings and the final (coloured) version - interior and exterior.

Here is the skeleton/outline of the modular building. It is a rough sketch of what could be placed and where it could be placed.

Rough Exterior
Click here for full size

Rough Interior
Click here for full size

Saturday, 22 August 2015

Digital Drawing - 2D Modular Building (Part 1)

Note: Art was my elective subject.

Back in (around) August 2015, we were assigned to create 2 modular buildings (2D) of our choice - the interior and exterior. Personally, I chose to create a Ramen Shop and a Coffee House.

In this Part 1 section, I'll be showing where I got my inspiration for the 2 buildings that I wanted to create.

1. Ramen Shop

Originally from here.

Originally from here.

Friday, 17 April 2015

Mini Game Project - Not-A-Sailormoon Game

Not-A-Sailomoon Game is a 10-week mini game project for a class assignment. This game was created with the help of a lecturer and Leow Kean Tat. We would have to reiterate a better version of the game every week and ensure it was playable. We were required to create a Beat 'em Up game for the first 5 weeks and then incorporate RPG elements into the game for the remaining 5 weeks.

The game was inspired by Sailor Moon's SNES game (gameplay video).
(About Sailor Moon)

The game can be played on itch.io.


Saturday, 4 April 2015

Game Project 2 - Zombies Just Want Hugs

Zombie Just Want Hugs is the second game project that was made in KDU University College. Our team is known as "Team Retro Pirates" which consisted of 7 members (including myself). This project ran from January 2015 - April 2015.

Zombie Just Want Hugs is a game made for the Android (mobile). It is a real time strategy game where the player plays as a zombie killing and infecting humans.

The .apk file can be downloaded from here (link).

Roles and Responsibilities:-
1. UI Design

☆.。.:*・°☆.。.:*・°☆.。.:*・°☆.。.:*・°☆

In this project, I was given the responsibility of coming up with the UI for the game. I worked closely with the artists on the team in order to visualize what I have in mind.

The following pictures would include a hand-sketched design and the final design that has been implemented into the game:-

1. Main Menu
Before (Hand-sketched)


After (Final Version)






Monday, 29 December 2014

Game Project 1 - Deathtrapalooza

Deathtrapalooza is the first game project that was made in KDU University College. Our team name is known as "Team Alliance" which consisted of 7 members (including myself). This project ran from September 2014 - December 2014.

It is a rage-inducing puzzle adventure game where a poor adventurer comes across a job opportunity where he is required to collect ancient Mayan artifact from an underground where it's filled with traps and other torture devices.

Deathtrapalooza can be found in GameJolt (link).

My Roles & Responsibilities:-
1. Level Design - Stage 2 & 3

☆.。.:*・°☆.。.:*・°☆.。.:*・°☆.。.:*・°☆


In this project, I was in charge of creating the level design for Stage 2 and 3.
The video (below) shows the walkthrough of how the level is supposed be played - when player(s) are able to avoid deaths in the game.



The following images are the layout of the levels that I have designed:-

Stage 2
Click here for the full size

Stage 3
Click here for the full size

Sunday, 14 December 2014

Mini Game Project - Magical Girl Chayuhime

Magical Girl Chayuhime is a 5-week mini game project for a class assignment. This game was created with the help of a lecturer and Leow Kean Tat. Every week, there was a reiteration process to improve the game and ensure it was always playable. The assignment requirement was to create a Platform game on Stencyl.

Magical Girl Chayuhime was stemmed from the idea of a heroine ("magical girl") saving her kingdom from crumbling.

The game can be played on itch.io.


Saturday, 8 November 2014

Mini Game Project - Polygonal Rage

Polygonal Rage is a 5-week mini game project for a class assignment. This game was created with the help of our lecturer and Leow Kean Tat. Every week, we would have to reiterate our game into a better version and yet, it has to be playable. We were required to create a Shoot 'Em Up game in Stencyl. This was my very first time using Stencyl to create a game!

The idea of the game was stemmed from someone named, James Rondo, going on rampage after being bullied. Thus, James Rondo would take down his bullies!

The game has been uploaded on itch.io.


Saturday, 28 June 2014

Game Flow Chart - Monster's Den

During a class (back in June 2014), we were required to come up with the game flow chart for a Kongregate game called Monster's Den (link). Monster's Den is 2D dungeon crawler RPG game.


To be honest, I wasn't fond of the game because of how repetitive it was and the pacing was difficult to keep up with.

However, here is a look at the game flow chart that I have done:-
Click Here for Full Size Image

 

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