Monday 11 April 2016

Final Year Project - Eier

Note: Eier was created for the mobile - only Android.

Eier (pronounce as aye-yer) is my team's Final Year Project.
It is about Eier who enrols into Magic Academy - aspiring to be like his late parents. He befriends with another fellow student, Viktor. The two of them formed a strong bond even though Viktor was transferred to an Elite Class. The story follows Eier's discovery about the truth of the Elite Class when he notices Viktor was turning into someone he no longer knew.

Eier is created by Team Psycho Nyansters which consisted on 2 people (including myself). I handled the Design aspects of the game while my programmer, Leow Kean Tat, handled all the Programming aspects.

In case you're wondering what kind of Design aspect that I handled - here are my roles and responsibilities for this game project:-
1. Narrative & Scripts
2. Character and World Creation
3. Content Creation (Game Features)
4. Level Design
5. UI & UX Design
6. Creating Gameplay Mechanics
7. QA Testing
8. Game Balancing

☆.。.:*・°☆.。.:*・°☆.。.:*・°☆.。.:*・°☆

Eier is made for the mobile (Android). However, there are gameplay videos of Eier - it has been split into 3 parts based on the Stage. Do pause the video if you can't catch what was written on it. I didn't explore all of the possible routes in order to cut short the gameplay.

Please don't mind the bugs in the game - they are not game breaking. A little bit annoying and difficult to fix but still a playable game! There is no BGM in this gameplay video - only some SFX. :')



Most of the art assets were taken from online resources as we lack of time to do the art!

Monday 1 February 2016

Global Game Jam 2016 - Miniature Shaving Havoc

A game made during Global Game Jam 2016 (January). My team consisted of 6 people - including myself.

It is a game about a man shaving his beard everyday as the beard progresses to grow wilder. The game has been uploaded onto the Global Gam Jam website (link).

My Roles and Responsibilities:-
1. Level Design (Shared Responsibility)
2. UI Design

☆.。.:*・°☆.。.:*・°☆.。.:*・°☆.。.:*・°☆

For the UI design, I worked with the team's artist to follow through what I had in mind. The following pictures would include a hand-sketched design and the final design that has been implemented into the game:-

Main Menu
Before (Hand-sketched)


After (Final Version)


In-Game Scene
Note: In the Before picture, it was a rough sketch of how the UI should look like in-game. The finalized version is following picture.
Before (Hand-sketched)


After (Final Version)



 

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